Content must be directly related to Squad. You can stay up to date with the latest Project Reality news by subscribing to /r/ProjectReality.Ĭontent must be directly related to Squad. Squad is the spiritual successor to the critically acclaimed and highly successful Battlefield 2 mod called Project Reality. Check in here for the latest news and community content. Here is a copy and paste of the procedure from the OP for convenience / clarity.Media Filter - On Media Filter - Off ABOUTĪt ease, and welcome to Squad! A teamwork oriented tactical shooter being made by the Canadian-based Offworld Industries. Or if you have not been able to follow the procedure due to having a problem with one (or more) of the steps, then please can you clarify exactly which step(s) of the procedure you require help with. If you have already followed all the step given, and you still have a problem, then please can you confirm this in your reply. In which case can you please confirm that you have tried following the step-by-step procedure as laid out in the OP. That sounds like the problem this thread is designed to address. Launch game and select mods as per usual. I usually clean up by deleting those empty folders, but that also is completely optional.ħ. It seems to leave the folders behind in the Steam Workshop mods folder, but the folders are empty at this point. Steam at this point will delete all the mod workshop content. I would suggest making the mods a "Favorite" to make it easy to find them again.Ħ. You don't want to leave them subscribed as having two versions of the mod has the possibility for messing things up. At this point go back to Steam and un-subscribe from the mods. This name is also what you will see when selecting the mod in-game.ĥ. From there you will need to open the "About.xml" file, within the first couple of lines of that file you will see the name of the mod. To figure out what mod is located within that folder you can go into that folder, then into the "About" folder. This has no bearing on how they will look in game, just makes it easier to manage within Windows. (optional) You can rename the folders from the steam id number to something more meaningful if you'd like. (Right click empty file area and select "paste")Ĥ. Go to the Manual mods folder and then paste those folders to that location. (Drag a selection box around all the folders and then right click on one of them and select "copy")ģ. After Steam downloads the mods, go into the Steam Workshop mods folder and then copy all of the folders present. Subscribe to all the mods you want to use.Ģ. Please note, these folder are dependent on where you have Steam installed on your computer, so the location may be slightly different prior to the "\Steam\Steamapps." portion of the location.ġ. Mods being removed from the workshop, which will wreck your game.Ĭ:\Program Files (x86)\Steam\steamapps\workshop\content\294100Ĭ:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods Mod updates mid-game that could possibly prevent you from finishing your current game. The dreaded "Downloading" problem as seen with the Workshop mods currently. This procedure should prevent a couple of non-ideal behaviors. Moving Steam Workshop Mods to the Manual Mod Install Folder For Windows Users
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